Public, free to read, reuse, and adapt — Kirk Patrick Miller's notice for this edition. Not a patent grant.
Work item 617
Celeste · WX-4c5af37f3a · archive page 329 · Inclusion: complete original message
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Exact message text · Archive PDF page 329 · Full source file
## Work item 617 — Celeste around700 export source line81, source id64aa3173dd Inclusion: complete original message PR 32 squash-merged to Alpha main. Merge 8e4b654. Pages will catch up in a minute. Walk Garden first, then The Gathering, then Art. Two leftovers to check, same words, different place: 1. On the first sky: quiet word Garden must not sit on the Research hop-light. Hop sits above the word. Art hop stays a light. 2. After you arrive in The Gathering: room label is “you are in The Gathering.” Return word “the garden” must not sit under that as a second place-name. It should rest below the later seats so she can leave. Do not cut that return. Keep checking: tap a light, go there (no sky menu). Seed chips and Chat stay off the first sky. a who stays. Center unnamed. They grow stays. Quiet Room unseen. Five stay five. You never ship. Report leftovers only. If none, say so.