How long lying stays ahead (q0 = 0.002, q = 0.01, G = 1, Lp = 2, Δ = 0.5; no discounting):
+Slide the table sideways to see every column.
+| Contacts n | Shared memory m | h(n, m) | Rounds lying is ahead, t* | Lead peaks at | Patience needed, δ* |
|---|---|---|---|---|---|
| 20 | 0 | 0.0392 | 67.60 | 26.10 | 0.9791 |
More contacts and more shared memory cut the time lying stays ahead by one to two orders of magnitude, and lower the patience needed. Past a point, lying is never ahead at all.
If the last round is known, a deceiver only chooses when to start. It lies at all exactly when the first round already pays: G > h·Lp + cκ. Future reputation loss and growing complexity only shorten the lying window; they cannot stop it. Example (G = 1, h = 0.05, Lp = 2, Δ = 0.5): the window is 21 rounds. Adding cκ = 0.04 shrinks it to 12. With h = 0.4 and Lp = 3 it is 0. With no reputation loss at all, the agent lies every round. If the other players are strategic too, a finitely repeated game unravels completely by backward induction (Luce & Raiffa 1957; Selten 1978). This is where v2's conclusion fails, and we say so.
What restores cooperation:
Two agents share a patch worth V per round. Sharing gives each σV/2 (σ ≥ 1 is the cooperative surplus). Grabbing against a sharer takes all of V. Two grabbers fight: each wins V half the time and pays Cf. Each agent needs b to get by; falling short costs D.
Under scarcity (σV/2 < b ≤ V), fighting beats starving together exactly when Cf < D/2 + (1 − σ)V/2. Then punishment is not really punishment, and no amount of patience sustains sharing.
Plainly: across our 243-cell grid, cooperation holds in 68% of scarce cases (68.25%) and in 100% of abundant ones. Conflict beats sharing in 32% of scarce cases (31.75%) and in none of the abundant ones. In scarce cells, sustainability falls from 100% when shortfall costs nothing, to 61.90% at D = 5, to 42.86% at D = 50.
+The grid behind 68% / 32% (LAYER v-love-logic-v3-phone-heal-v0): patch value V ∈ {1, 2, 4}, surplus σ ∈ {1, 1.5, 2.5}, need b ∈ {0.5, 1, 2}, shortfall cost D ∈ {0, 5, 50}, fighting cost Cf ∈ {0.2, 1, 5}. That is 35 = 243 cells; 63 are scarce (σV/2 < b) and 180 are abundant. Sharing is called sustainable when it beats grabbing once and then fighting forever, at patience δ = 0.95. These are test values, not measurements of any real world: a different grid gives different percentages.
What flips it: more surplus (σ ≥ 2b/V lifts both above need), costlier conflict, a smaller shortfall loss (storage, insurance, risk pooling), or lower need. Example (V = 2, b = 1.2, D = 50, Cf = 1): σ = 1.0 and 1.1 make cooperation impossible; σ = 1.2 = 2b/V makes it sustainable for δ ≥ 0.030.
Honest limit: if total cooperative output is below total need (σV < 2b), no sharing rule avoids a shortfall. Only more production or less need changes that. Information, including ledgers, cannot fix it alone. (Check D: 243/243.)
@@ -301,20 +348,27 @@Visible iteration: v1 and v2 stay exactly where they are. v3 sits beside them. Nothing is overwritten.
@@ -398,5 +452,34 @@ }); })(); +