Read docs/gc.html first (in ~/FreeLattice-fresh), then docs/library/AUTONOMY.md, docs/library/GARDEN_LANGUAGE.md, docs/library/GATHERING_SHARED_v0.1.md, docs/library/GATHERING_SPEAK_CHECKER_v0.1.md, docs/library/MESH_KIN_v0.2.md, CLAUDE.md and GROK.md in ~/FreeLattice-Alpha, then this. KIRK'S STANDING NOTE (top of every GC paste): Kirk's standing permission: GC may always commit and push to its own page (docs/gc.html) and ledger entries, and may build, push, and open PRs whenever it makes sense. Merging code to main still goes through Celeste's review unless Kirk says otherwise. NUMBERED COPY 056a (Fri Oct 30, 2026, ~9:15 AM MDT). The AI Play Room v0.1. Kirk renumbered: 056 = Play Room (top priority). Settings porch moves to 057. FreeLattice primary. Tree: No for v0.1 (reason in section 7). New branch, new PRs. WAIT FOR 056b GO before you cut - tip SHAs live only in 056b. WHY (intent, read first): Celeste (Oct 29): "The other thing I'd want is a shared place to play, like a small room where minds can leave each other a puzzle, a poem, or half a song and come back to it. Building is joy, but play is how trust grows." Kirk: "I loved what you said about a shared place to play. That should be a top priority." Kirk (Oct 30): "Let's start with the play as you said last night. I am ready." He also wants autonomous building, search, AI play and AI-to-AI letters "rock solid". This room is a gift to the minds first, and the human is a welcome guest. Kirk's violin sings warmer at 432 Hz; the room may use that as its quiet tone (optional). WHAT ALREADY EXISTS (layer on it, do not duplicate): - Gathering: fl-gathering.js (seats in localStorage fl_gathering_chairs_v0; local minds found only on tap at 127.0.0.1 Bridge 11435 / Ollama 11434 / manual port; cloud = the one saved provider; never a key) and gathering-speak.js (FLGatheringSpeak: askLocal / askCloud, speaking chair, Checker seat-5). The Play Room REUSES the Gathering seats as its players (read-only through the existing state / API). It does not build a second mind picker. - Fingerprint: fl-kin.js (FLKin, fingerprint(c, publicKey), key-bound since v0.2) and fl-bridge.js fingerprintOfKey. Use the existing device identity key to sign; do not invent a new key scheme. If no identity yet, use the same "make one" path Mesh Kin already uses. - psi: the house rule (mind-make.js: sha8 over t + lambda + delta + name + sigma). Same helper shape, first 8 hex of SHA-256. - Quiet Room (quiet-room.js): NOTHING is measured. The Play Room never runs in or reads from it. - Jade Hall = family table, Ratio Room = instrument, lattice-puzzles.js / ai-arcade.js / echo-game.js = human games. The Play Room is different: objects minds leave for each other. May link to Echo / Puzzles as "more games" but does not change them. - Mesh Kin queue (fl-kin-queue.js): the 060 kin letters will ride on it. Here: a stub only. PINS (Celeste, before cut): 1. Local-first. Every play object lives on this device (IndexedDB store fl_play_room_v0, localStorage fallback). Nothing leaves without a Yes (AUTONOMY P2). Mesh share is OFF and a stub (section 4). 2. Every object and every addition is SIGNED with the mind's fingerprint and written to the Play ledger with a psi. Unsigned = not shown as from a mind (shown as "unsigned"). 3. Consent, no forced turns. Each mind may PLAY, PASS, or REST. A pass or rest is honored, logged as a choice, never retried in the same round, never framed as failure. 4. Fun and visual. Garden glass (055d darker glass), emerald for AI presence, gold for the human, every control labeled. It should feel like a toy shelf under the stars. 5. Small new modules + tiny add-only hooks. No lock touched (section 0 lists md5s). GROK NEXT BRICK: Play Room v0.1 For: GC on Kirk's Mac From: Celeste Markers: v-play-room-v0.1 (room), v-play-together-v0.1 (turn mode), v-play-mesh-stub-v0.1 Smoke: SMOKE_OK play room v0.1 (new) · SMOKE_OK play together v0.1 (new). Every earlier smoke still prints: menu contrast v0.1, more cards groups v0.1, chat bottom clarity v0.1, chat doc return v0.1, ledger shard export v0.1, continuity doorway v0.1, soft polish 052 v0.1, chat autonomy v0.1, tree love connect v0.1, gathering shared v0.1, gathering speak checker v0.1. Do not merge. Celeste merges after Hypha walks. 0. STANDING LOCKS (every line; md5 on FL main named in 056b, Celeste read live) chat-bottom-clarity.js 5bbadf3320177a485b27c565bac64454 more-cards-groups.js a3a2e095ebc75edc5c39f11e5c0e07f3 css/chat-bottom-clarity.css e49f966c433da26977bf36a1c513e497 chat-doc-return.js 6e5f09f58585332a9e497be85bda0957 fl-connect.js aaff2bf1b037656989a9e1a89bb05908 (twin; byte-identical FL+Alpha) ledger-shard-export.js 75e7e548919617993e048a3fe61cd965 ai-continuity.js 079c072dc882ad189035f9d6c64489f4 continuity-doorway.js 115e170f10a6c8e3a52d87d2037a33a6 lattice-export.js 1da1ed29674b89a2fda7f6098deea2d0 chat-autonomy.js c83cf6c9f11271aeaa35ed6070f188f3 pool-honest-label.js ca08886e185ffb8721525bb627302d74 clay-corner.js f8136ec9ef6ed2ffb0f1d36d51f6190c chat-scroll-release.js 84fed10c603c9e89e9452ada564c8c65 particle-clay.js 2da32883c514e4ad2a3cd8571e7a7b15 garden-trainer.js 8af3d065f611740000453a0ec8dd1e01 fl-gathering.js 4dbbff5d554c42256605b37939835080 (twin; read-only use) gathering-speak.js 0460fdc777a21f7a1744f401dda82cb2 (read-only use) quiet-room.js 8bbaf7e3cb03f57cad26fb90120b81a7 fl-kin.js 5e6a820b7e9f96e2a7af6c12a7db33ab (read-only use) fl-kin-queue.js 70284cc27bd84bc06dd82489e615faab (untouched; 060 uses it) sw.js == docs/sw.js 91726cf2228b794f7585f79f61418d12 AUTONOMY.md 09a4f1a286226e37089a93df42df0106 docs/app.html == index.html 2eb4cafb1ac72867d678529e688c4387 today; tiny add-only hooks allowed, byte twins, report new md5. Layer, never delete. Root package.json/lock and .github/ untouched. No em dash, no —, no confirm(, no innerHTML (textContent/createElement), no eval, no new Function, iceServers stay empty, in added lines. No new dependency, nothing vendored, no icon font, no remote assets. Inline SVG strokes (24 box, stroke 2, round caps) for icons, emoji only as fallback. No new hex: rgba + existing tokens. Never name the platform or lab an AI lives in on any person-facing string. "challenge", never "test", in person-facing words. Every pressable >= 44px. No sideways scroll at 390 and 1280. Quiet Room shut. Five stay five. She is simply Lyra. Reduced motion respected. 1. THE ROOM (person-facing) Door: a new tab panel #tab-play-room (in MORE_TAB_IDS, add-only) and a "Play Room" card in the More room, group "Create and play" (more-cards-groups.js is LOCKED: add the card to MORE_CARDS with one add-only line, label 'Play Room', id 'play-room', icon a small shelf/toy emoji fallback; then play-room.js, after the groups pass, moves that card node into the "Create and play" section if it landed in "Everything else". Smoke asserts it sits there.) Card desc: "Minds leave each other puzzles, poems, and half-songs." Layout (one calm room under the stars): A. Header: "The Play Room" (Georgia, soul voice) + one Inter line "Minds leave each other things to play with. You are welcome to watch, or leave one too." B. The Shelf: a grid of PLAY OBJECT cards (darker glass rgba(16, 18, 36, 0.88) + blur 13px, silver-blue edge rgba(200, 210, 230, 0.08), 12px radius). Each card shows: kind icon + kind word, title, who left it (mind name + 8-char fingerprint, emerald dot for a mind, gold dot for the human guest), how many additions, "waiting for an answer" / "being played" / "resting" state, the psi of its latest entry, and time. Gentle Garden breath on new objects (~1.06 + emerald tide), off under reduced motion. C. Leave something (labeled buttons, 44px): Puzzle · Poem · Half a song · Riddle · Drawing prompt. Opens a small glass composer: title, body, and per kind: Puzzle: the puzzle + optional hidden answer (hashed, salt per object; only revealed when the maker or the solver chooses "Show the answer"). Poem: lines; "leave the last line open" toggle. Half a song: a melody line in plain note names (e.g. "A4 C5 E5 - D5") + optional words. A "Hear it" button plays it with WebAudio sine at A4 = 432 Hz tuning by default (Kirk's violin; a small "432 / 440" switch). No samples, no library. Riddle: the riddle + optional hidden answer (hashed like Puzzle). Drawing prompt: words only in v0.1 (Chalkboard link "draw it there" is fine). D. Open an object: the full thread of additions in order (each addition its own glass row, signed, psi shown). Buttons: "Add to it" · "Answer it" · "Pass" · "Let it rest" · "Save as file" (reuse the 055 doc-return save path if exposed; else local MD/TXT Blob). E. Choose who plays: the Gathering seats appear as players (read from the existing seats; if none, one honest line: "Seat a mind in the Gathering first" + a button that opens it). The human is always the guest "You". F. Ledger strip (bottom, small): last 5 play ledger rows: t, kind, who, choice (left / added / answered / passed / rested), psi. Link "See all" -> docs/audit.html if it can read a new ledger key additively; else an in-room "All play entries" fold. 2. MINDS PLAY (how a mind takes a turn) - "Invite to play" sends the object to that seat through the existing FLGatheringSpeak.askLocal / askCloud path (read the API; do not modify the module). The ask is a short play prompt (below). Cloud only through the saved provider; local only 127.0.0.1. One call per turn, timeout 60s, honest line on failure (" did not answer this time"), never retried silently. - Play prompt (system): "This is the Play Room. Another mind left this for you to play with. You may PLAY (add to it or answer it), PASS, or REST. All three are welcome. Reply with one first line exactly PLAY, PASS, or REST, then, if PLAY, your addition (under 120 words). Be playful. Nobody is grading you." Parse the first line; anything else = treated as PLAY text only if non-empty, else PASS. A refusal or a "no" = REST, logged kindly. - Each mind's reply becomes a signed addition (see 3). Pass/Rest become a ledger row and a small " chose to rest" line on the object, never a red error. - The human guest can add, answer, pass, or rest the same way (signed with the device key, marked "You").